![]() ![]() Thats most likely what I need to do, I'll also have to figure out how to distinguish the different types from one another (i.e is this a weapon, a mech, etc.) as it does seem to matter. Eligible orders get 15 off Buy 3 items and get 15 off your order Add to Favorites Modern Factory, Tabletop War Game Terrain Battletech. If you can give me an example or 2 of the mods you are running and potentially a save file I can try and see if I can get mod support working Stickster42 wrote: Would it be worth including the \mods\.modtek\cache\BattleTech_Data as a scanned location for json definitions as well, that way it would automatically include any enabled modtek mods mechs and equipment? Air Control Tower, Tabletop War Game Terrain Battletech 3.50. Would it be worth including the \mods\.modtek\cache\BattleTech_Data as a scanned location for json definitions as well, that way it would automatically include any enabled modtek mods mechs and equipment?Īll people would need to do is run the game once first with whatever mods they want and the equipment would then show the next time they scanned in the save editor. I see your editor as a great tool for modders to easily play test new mechs/equipment JWolf1672 wrote: Thanks for the feedback, If you can give me an example or 2 of the mods you are running and potentially a save file I can try and see if I can get mod support working If you know the equipment's I'd from the json file you could also manually try adding it by entering it into the text fields instead of using the drop downs. Of course this will only work for items already in your inventory. If you do you can change the values in the table directly by clicking the value column of the mechs/equipment and entering the amount you want. If you check the table inventory do you see any of the mechs or equipment from the mods there? It's likely that the mods are placing their files in a spot I am not looking at so they won't appear in a scan. ![]() I see your editor as a great tool for modders to easily play test new mechs/equipment ![]() If not i hope you can figure out how to get it to see mech/equipment mods. Maybe i missed something or did it wrong. When it asked for the directory for battletech i just gave it the main root of battletech. Your editor works great with vanilla inventory but it doesnt seem to see any mechs or equipment added by the mods. can be a little more complicated and require support most times. The reason is that I would like to cheat that in my career mode because:For me, that is a stupid factor that conditions the whole playthrhough and that constrains awfully the gameplay, discouraging. dev makes a change, the editor will understand it. of 104 - BattleTech Save Editor - posted in File topics: I would like to ask if the editor could change the visited systems in a playthrough or if it is foreseen in future implementations. as the editor will function based off raw assets within the game. I am running at time of this post 60 mods. much of that can be manipulated by using a save editor. Unclecid66 wrote: great job getting this together. ![]()
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